Godot Is On Floor Not Working

Windows 10 home version 1709 fall update issue description.
Godot is on floor not working. I m not actually sure how to explain this issue that well so forgive me if this explanation is poor but you might understand the issue better if you follow the steps to reproduce below. I tryed doing it on physics process but it works worse very slow and also does not detect is on floor. For some reason when velocity y gets updated to 0 in move and slide is on floor no longer returns true preventing me to jump or change animation. In this sixth article we will talk about creating a floor and some walls.
This is not how is on floor works. Ask question asked 1 year 7 months ago. The godot community forums are back up and running. Si deseas recibir notificaciones cada vez que subo un video clickea el icono si queres.
You should only check is on floor after calling move and slide and if you disable gravity you won t be moving into the floor and therefore it there won t be a collision with the floor. Recuerden compartan suscrÃbanse o denle me gusta lo cual me incentiva a seguir creando para ustedes. If the body collides with another it will slide along the other body rather than stop immediately. That said it is always a good practice to have a timer and reset it each time on floor is reported only consider your character airborne after says a few dozen milliseconds not on floor.
Viewed 773 times 0 begingroup. 3 0 stable non mono build. I have recently been working with sloping tiles and have encountered a similar problem after having changed my collision box into a capsule. Alpha3 may have this fix already.
Creating a game with godot engine ep 6 floor and walls. The following article represents one way to do it and it may not be the best way. The character will refuse to jump because he s not on the floor. 3 0 c with mono.
However this is not working. Windows 10 gtx 1080. Active 1 year 5 months ago. Since is on floor won t work horizontal direction at max speed 0 if stopping var target velocity input direction target speed interpolating horizontal velocity.
We will mostly talk about tile set and tile map. The value of is on floor is set by move and slide since you re using the previous frame s value and then moving with no gravity the value is being set to false. I fixed this on master should always properly report on floor. Kinematicbody2d isonfloor is intermittently false when moving against the floor normal.
Vector3 move and slide vector3 linear velocity vector3 up direction vector3 0 0 0 bool stop on slope false int max slides 4 float floor max angle 0 785398 bool infinite inertia true. Please adapt this technique using your best judgement.