Godot Is On Floor
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Godot is on floor. I m pushing the player against floor normal otherwise pushing downwards makes the player slide on slope. You should only check is on floor after calling move and slide and if you disable gravity you won t be moving into the floor and therefore it there won t be a collision with the floor. The godot editor appears frozen after clicking the system console. One thing to note though is that is on floor actually uses the last move and slide call so if you collided with a floor in the previous frame then is on floor will be true.
Windows 10 gtx 1080 issue description. If you call move and slide and your kinematic body hits the floor which you define the normal of in the second parameter of move and slide is on floor will return true if you don t hit the floor it will return false. Just type the name of the function there and it gives you back all the places where it exists if it does. The default value equals 45 degrees.
Godot provides a huge set of common tools so you can just focus on making your game without reinventing the wheel. Kinematicbody2d isonfloor is intermittently false when moving against the floor normal steps to reproduce. Floor max angle is the maximum angle in radians where a slope is still considered a floor or a ceiling rather than a wall. Godot is completely free and open source under the very permissive mit license.
The project window appears blurry unlike the editor. The value of is on floor is set by move and slide since you re using the previous frame s value and then moving with no gravity the value is being set to false. Not everyone knows this but is on floor requires you to push the player towards the ground. Godot may create normals going in the same direction in which case instead of passing up you instead want to pass down.
Also floor normal returns 0 0 0 when not on floor so the push only works on ground which is what i basically want. The method move and slide have a couple of parameters the 2nd one is the floor normal if you set it like 0 1 0 pointing up on y then when checking it should say true if is the close to the normal including slope tolerance. 3 0 c with mono os device including version. I have a problem with function isonfloor my object kinematicbody2d is standing still on another object staticbody2d and is being constantly pulled down by the gravity with the function moveandslide velocity vector2 0 1 now if i print the function isonfloor every frame i can see that it returns true only on every fourth frame project is locked at 60 fps.
Here s murtop a game i m developing using godot running on a raspberry pi with retropie in my arcade cabinet which i. In this case it s from the gdscript base class although other objects also have their own floor and ceil like vectors for example.